Busses, Groups, Server Architecture - Week 5 Fall 2017 MUS 499C - Intro to SuperCollider

Busses, Groups, Server Architecture - Week 5 Fall 2017 MUS 499C - Intro to SuperCollider

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Busses, Groups, Server Architecture - Week 5 Fall 2017 MUS 499C - Intro to SuperCollider
This video covers the broad topic of Server architecture, or the design of the SC audio server, which governs the processes and techniques by which we can create a more complex synthesis/processing network on the SC audio server, e.g. passing a source sound through a collection of effects in series or parallel. Server architecture includes topics such as: • Node, the abstract superclass of Synth and Group • Audio and control busses, which are locations in memory to which a signal can be written and from which a signal can be read • How the SC audio server views and accesses its available audio and control busses • Order of execution, and why source Synths must precede any effect Synths that process the source signal (i.e. the source sound must be closer to the "head" or top of the node tree than the effect) • Groups on the server, and how they can be used to more cleanly organize Synths that generate and/or process signals • Using multiple Out UGens in a SynthDef in order to create a true "auxiliary" send, as seen on analog/digital mixers