Building Self-Managed Teams: A Case Study from Riot Games

Building Self-Managed Teams: A Case Study from Riot Games

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Building Self-Managed Teams: A Case Study from Riot Games
Level-up Engineering podcast #42: Building Self-Managed Teams: A Case Study from Riot Games - Interview with Mike Seavers (ex-CTO, Riot Games) Check out the blog post here: https://codingsans.com/blog/self-managed-teams Check out all our podcast episodes here: https://codingsans.com/engineering-management-podcast Sign up for our newsletter here: https://codingsans.com/engineering-management-newsletter In this interview we're covering: -Relationship between performance and autonomy -Role of the leader in self-managed teams -Description of self-managed teams -Making time to coach your employees -Measuring the manager's performance in self-managing teams -Leadership strategies to build self-managed teams -Communicating your expectations -Building self-managed teams in a new company -Building self-managed teams in an established organization Excerpt from the interview: "In a self-managed team, even the most junior employee is empowered to make a meaningful decision that affects the team’s performance. They’re not dependent on management to make all the decisions. No winning team requires the coach to explain how to kick the ball; the coaching happens before and after the game. Leadership’s job is to make the vision and the goals clear. In my one-on-one meetings, I always ask these questions from my reports: -Is the company vision clear? -Are the company goals clear? -Do you understand what we’re trying to accomplish and the near-term objectives?"