Building High-End Gameplay Effects with Blueprint

Building High-End Gameplay Effects with Blueprint

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Building High-End Gameplay Effects with Blueprint
Epic's Chris Murphy explores how Unreal Engine's Blueprint allows developers to create high-end effects that impact many areas of the game environment without necessarily requiring in-depth knowledge in each discipline. By leveraging Blueprint as a tool to connect particle systems, render targets and modify assets in the world, this session will allow you to develop a single high-end laser effect that carves through the landscape. Learn more at http://www.unrealengine.com/gdc2018