Building a Physics Engine with C++ and Simulating Machines

Building a Physics Engine with C++ and Simulating Machines

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Building a Physics Engine with C++ and Simulating Machines
I talk about the basics of physics engine design and the theory behind rigid body constraint solvers. Here are all the resources you'll need to build a physics engine that is similar to the one I show in the video: Source code of my physics engine: https://github.com/ange-yaghi/simple-2d-constraint-solver Euler method for solving differential equations: https://en.wikipedia.org/wiki/Euler_method Runge-Kutta method for solving differential equations: https://en.wikipedia.org/wiki/Runge%E2%80%93Kutta_methods#The_Runge%E2%80%93Kutta_method Physically Based Modeling: Principles and Practice http://www.cs.cmu.edu/~baraff/sigcourse/notesf.pdf Source code of my real-time video encoder: https://github.com/ange-yaghi/direct-to-video Source code of my game engine: https://github.com/ange-yaghi/delta-studio #physics #simulation #programming Check out my GitHub profile! https://github.com/ange-yaghi Join my Discord! https://discord.gg/R2baT4t5U7 Follow me on Instagram! https://www.instagram.com/ange.the.great/ If you like my work and would like to support me, consider donating! https://ko-fi.com/angethegreat Thanks for watching!