Welcome to Lecture 34 of the Ultimate Low-Level Design (LLD) Series by Coder Army!
Seventh week for #lowleveldesign #systemdesign #8weeksLLdchallenge
We are doing 8 weeks challenge and going to complete the whole course within the duration with quality content on Youtube. Let’s learn LLD like never before and attain advance level mastery on this subject.
In this LLD session, we're designing the **classic Snake and Ladder game** using real-world System Design principles.
You'll learn how to build a flexible and extensible game engine using Strategy Pattern to allow:
- Standard Snake & Ladder setup
- Random board generation
- Custom user-defined configurations
We also walk through how to structure classes for players, dice, cells, snakes, ladders, and the game loop — all following SOLID principles and best practices.
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Code and Notes: Github : https://github.com/adityatandon15/LLD
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00:00 Introduction
00:40 Requirements
03:42 UML for Snake and Ladder
36:23 Clean UML Design
41:47 Code for Snake and Ladder
#SnakeAndLadder #DesignPatterns #LowLevelDesign #LLD #GameDevelopment #ObserverPattern #FactoryPattern #StrategyPattern #CoderArmy #OOP #CPlusPlus #Java #ProgrammingTutorial #ObjectOrientedDesign #CleanCode #SOLID #DataStructures #TechForFreshers