🎮 NPC Wandering in Unity (Behavior Designer Pro) 🎮
Today we’re making our NPCs feel *alive!* — with a simple wandering system using Behavior Designer Pro and Unity's NavMesh.
👉 Looking for a full Build-A-Game walkthrough in BDPro?
Check out https://www.youtube.com/@UC8hk9Ic_5FbbKtiMW0D_z5A
in-depth guide here:
https://www.youtube.com/watch?v=Vsw4vFJh81U
Unity Asset Store:
Behavior Designer Pro - https://assetstore.unity.com/packages/tools/visual-scripting/behavior-designer-pro-dots-powered-behavior-trees-298743
Unity Starter Assets: Character Controller - https://assetstore.unity.com/packages/essentials/starter-assets-character-controllers-urp-267961
🧠 What You'll Learn:
- How to set up NPC movement logic
- How to use Behavior Trees (Behavior Designer Pro)
- How to create a smooth, looping Wander system
- How to reset AI behavior variables dynamically
🔗 Stay Connected:
🎮 Twitch: https://twitch.tv/FuzzyIndie
🌐 BlueSky: https://bsky.app/profile/fuzzyindie.bsky.social
💬 Discord (Dev Hangout): https://discord.gg/s6VfGNUn
🕒 Chapters:
00:00 Intro
00:27 4-Step Plan
00:45 Scene Setup Overview
01:10 What if I'm using the Old BD??
01:27 Part-1 Move to Destination
05:31 Part-2 Draw Gizmos
06:57 Part-3 Idle at Destination
08:30 Part-4 Reset Variables
12:46 Part-4.5 How does it work?
14:14 Outro
💬 Got questions about the setup? Drop them in the comments!
I'd love to hear what you're building. 🚀
#unity3d #gamedev #indiegamedev #behaviordesigner #unitytutorials