Blendini Tutorial: Painterly Renders with Houdini Curves and Blender Grease Pencil

Blendini Tutorial: Painterly Renders with Houdini Curves and Blender Grease Pencil

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Blendini Tutorial: Painterly Renders with Houdini Curves and Blender Grease Pencil
Support us on: patreon.com/entagma Welcome to this years first Blendini Tutorial...? Well, Blender has gotten really good at rendering brushstrokes with it's Grease Pencil system - and Chris wants to have that functionality for his Houdini setups as well! So in this video, we're first going to build or own paint system in Houdini and then find a way to bring this data into Blender and render our brushstrokes there. Assets used: https://aixterior.com/en/3d-scan-library.html?filters={%22free%22:true}&activeDetail=f56e1a7a https://polyhaven.com/a/dead_tree_trunk_02 Download the scenefile here: https://entagma.com/downloads/Freetut_Hou_Curves_To_GPencil.zip Chapters: 00:00 Houdini Paint: Intro and Model Prep 01:37 Houdini Paint: Lambertian Diffuse Lighting 05:03 Houdini Paint: Some small model tweaks 05:39 Houdini Paint: Brushstroke Direction and Length 08:45 Houdini Paint: Brushstroke Creation 11:53 Houdini Paint: Brushstroke Animation 12:42 Blender Import: The Problem 14:49 Blender Import: Attrib Export 17:35 Blender Import: GeoNodes To Grease Pencil Base 20:39 Blender Import: Adding pscale 22:24 Blender Import: Adding Color 24:38 Blender Render: Scene Setup 1 26:55 Blender Render: Grease Pencil Tweaks 28:04 Blender Render: Scene Setup 2