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Welcome to this years first Blendini Tutorial...? Well, Blender has gotten really good at rendering brushstrokes with it's Grease Pencil system - and Chris wants to have that functionality for his Houdini setups as well! So in this video, we're first going to build or own paint system in Houdini and then find a way to bring this data into Blender and render our brushstrokes there.
Assets used:
https://aixterior.com/en/3d-scan-library.html?filters={%22free%22:true}&activeDetail=f56e1a7a
https://polyhaven.com/a/dead_tree_trunk_02
Download the scenefile here:
https://entagma.com/downloads/Freetut_Hou_Curves_To_GPencil.zip
Chapters:
00:00 Houdini Paint: Intro and Model Prep
01:37 Houdini Paint: Lambertian Diffuse Lighting
05:03 Houdini Paint: Some small model tweaks
05:39 Houdini Paint: Brushstroke Direction and Length
08:45 Houdini Paint: Brushstroke Creation
11:53 Houdini Paint: Brushstroke Animation
12:42 Blender Import: The Problem
14:49 Blender Import: Attrib Export
17:35 Blender Import: GeoNodes To Grease Pencil Base
20:39 Blender Import: Adding pscale
22:24 Blender Import: Adding Color
24:38 Blender Render: Scene Setup 1
26:55 Blender Render: Grease Pencil Tweaks
28:04 Blender Render: Scene Setup 2