Blender for Game Developers | Basics of 3D Modeling | Step-By-Step Blender Tutorial

Blender for Game Developers | Basics of 3D Modeling | Step-By-Step Blender Tutorial

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Blender for Game Developers | Basics of 3D Modeling | Step-By-Step Blender Tutorial
Check out my Horror Props Assets here: https://www.fab.com/listings/de6d440c-8585-4a3c-8fc5-2cb92d39d365 Support me here: https://www.patreon.com/halbotstudios Get my assets here: https://www.fab.com/sellers/HALbot%20Studios Join the Discord and showoff your work here: https://discord.gg/Syccf4gTwE ---------------------------------------------------------------------------------------------------------------- Mannequin Mesh used in Blender: https://www.patreon.com/posts/blender-for-game-124964337 FREE Pillar I created in the Tutorial: https://www.patreon.com/posts/blender-for-game-124964337 For UE5.5 users, copy and paste this code into the command prompt to enable the old importer: Interchange.FeatureFlags.Import.FBX False Are you new to Blender and want to start creating 3D models for your game projects? This beginner-friendly tutorial will walk you through the basics of Blender, covering everything from UI navigation to modeling, UV unwrapping, and exporting assets into Unreal Engine 5! Even if you have some experience with Blender, you might find useful tips to improve your workflow and better understand the game asset pipeline. What You’ll Learn: ✅ Blender UI & Navigation – How to move the camera and work with the 3D space ✅ Modeling Basics – Creating a pillar step-by-step ✅ UV Unwrapping – Understanding how to unwrap your models for texturing ✅ Exporting to Unreal Engine 5 – Getting your assets into your game seamlessly By the end of this tutorial, you'll have a solid foundation in Blender, allowing you to create game-ready models for Unreal Engine 5 or any game engine! Timestamps: 00:00:00 - Intro 00:01:57 - UI & Moving Camera 00:08:39 - Settings I use 00:14:20 - Different View Modes 00:19:24 - Scaling & Rotating 00:21:53 - Cursor & Origin Points 00:23:40 - Edit Mode 00:28:59 - Moving Cursor/Setting Origin 00:33:30 - Creating Basic Shapes 00:36:57 - Reference Images 00:44:30 - Begin Modeling 00:51:51 - Beveling 01:01:11 - Adding Loop Cuts 01:09:01 - Unique for Cursor 01:10:50 - Merge by Distance 01:13:00 - Creating the Cylinder 01:18:39 - Scaling Along Normals 01:24:10 - Cleaning up Model 01:25:45 - Explaining Flipped Normals 01:29:12 - Adding Detail 01:42:58 - UV's Explained 01:50:31 - Placing Seams 02:05:13 - Joining Meshes 02:07:11 - Packing UVs 02:10:15 - Preparing for Export 02:13:04 - Importing to Unreal 02:15:35 - UE5.5 Using Old Importer 02:17:56 - Outro #Blender #GameDevelopment #UnrealEngine5 #BlenderForGames #3DModeling #UE5 #GameArt #UVUnwrapping #BlenderToUE5 #IndieGameDev Blender for game developers, Blender beginner tutorial, Blender for beginners, Blender tutorial, Blender basics, Unreal Engine 5, UE5, Blender to Unreal Engine, Blender game assets, 3D modeling for games, Blender UV unwrapping, Game development, Indie game dev, Unreal Engine asset creation, How to use Blender, Blender UE5 workflow, Game asset pipeline, Exporting from Blender to Unreal, UV unwrapping tutorial, Blender modeling basics, 3D game assets