In this part of the Blender car modeling series, things are starting to come together — and if you’ve followed along so far, you’ll notice the process is getting easier and more familiar. In this video, we’ll be finishing two major panels on the car, pushing us one step closer to a complete and detailed model.
This is a step-by-step guide designed to keep things simple and clear, especially for beginners. As always, I walk you through every move so you’re never left guessing.
Once we finish modeling the panels, we’ll also take some time to check the topology and reset the normals, making sure everything stays clean and optimized for the next stages of the build.
If you’ve been keeping up with the series, great job — you’re well on your way to mastering car modeling in Blender. If you’re just joining now, make sure to go back and watch the earlier parts to get the full picture!
Let’s keep the momentum going — hit play and let’s build!
ALL THE BEST AND HAPPY CREATING!
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Toyota Supra Mark 4 REFERENCE File: https://drive.google.com/drive/folders/1xGhRB38hY6PsA3OwtZrhD4Ip93VrUcp5?usp=sharing
This file is regularly updated with new references that I use in the video.
If there is any issue with the files let me know!!
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Any doubts you have for this video be sure to put them in the description!!
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TIMESTAMPS
00:00 Start of the Youtube Video
00:05 Introduction
00:40 Panel 1 Modelling
09:20 Panel 2 Modelling
16:39 Outro of the Video
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#blender #blender3d #3dmodeling #blendertutorial #cgi #3danimation #carmodeling #BlenderCars #toyotasupra #supramk4 #jdm #3drendering #blenderartist #digitalart #rendering #gamedev #vfx #automotivedesign #blendertutorial
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