Blender Architecture Part 3: Master UV Mapping & Textures

Blender Architecture Part 3: Master UV Mapping & Textures

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Blender Architecture Part 3: Master UV Mapping & Textures
Part 3 of my Blender Architectural Tutorial Series is here! In this episode, we dive into texturing and UV mapping for architectural models in Blender 4.2. I’ll guide you through essential techniques to get clean, efficient UVs and apply realistic materials that bring your designs to life. Whether you’re struggling with stretching, seams, or just want better-looking textures, this part is packed with tips to help you level up. ✅ What you’ll learn in this video: UV unwrapping for architectural models Fixing stretching and distortion Applying realistic textures and materials Tips for clean, organised UV layouts How to speed up your texturing workflow 🔗 Watch Part 1 here: https://youtu.be/lLv4WnQGjPY?si=VzOUJfvhOEVNCNPp 🔗 Watch Part 2 here: https://youtu.be/THqbVflmOFI?si=KXV_J3srNbUdO8PF Don’t forget to like, subscribe, and hit the bell Comment below if you have questions or want me to cover specific topics next. I love seeing your progress! 00:00 Intro 01:20 Adding materials 04:14 Materials for the windows 06:00 Optimising the scene 09:30 Downloading and adding textures 14:26 Tips (Bevel) 16:36 Texturing the walls 17:20 UV unwrapping the walls 23:10 Uvs Explained 29:17 Cleaning up the wall UVs 41:30 Texturing the walls 49:00 UV and Texturing the door 51:39 UV and Texturing the floor 55:50 Adding the Roof 57:27 Outro #blender #archviz #3dmodeling #blendertexturing #uvmapping #blendertutorial #architecturalvisualization