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In this video we take a look at the basics of replication. We will cover the concept of replication and what it takes to replicate the server instance to the client instances to keep everyone in sync.
We also take a look at how we set an actor to replicate, we look at Replicated and RepNotify variables, and we take a look at Remote Procedure calls, also known as RPC's. The events Run on Owning Client, Run on Server, and Multicast.
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Here is what we cover in this video:
00:00 - Intro
00:40 - What is replication?
01:47 - Applied replication example (Instances)
06:31 - Replication, Replicated Variables/RepNotify, RPC's
10:07 - Taking a look at Replicated and RepNotify variables
13:20 - Taking a look at RPC's
17:10 - Taking a look at a replicated actor example
21:20 - Outro
#UnrealEngine #Multiplayer #Sessions
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Welcome to Kekdot!
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