Axe modeling || Houdini tutorial

Axe modeling || Houdini tutorial

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Axe modeling || Houdini tutorial
Welcome to this tutorial on modeling a game-ready axe in Houdini! Reference: Nemoto Tactical Hatchet Axe - https://www.pinterest.com/pin/564709240747634692/ In this video, we'll guide you through the process of creating a detailed 3D model suitable for use in games. Unlike a fully procedural approach, we'll leverage a non-destructive workflow, allowing for easy adjustments and modifications to specific parts of the axe. Most of the axe will be fully modelled, the tutorial provides valuable insights into refining and completing the model. Through practice, you'll gain a deeper understanding of Houdini's modeling capabilities and enhance your skills. Perfect for beginners exploring modeling in Houdini, this tutorial assumes a foundational understanding of the software. We'll be using a boolean workflow to shape the axe. This approach proves to be a swift and effective method for creating intricate hard surface models. The total time invested in crafting the final axe model was approximately more then 1 hour. So, buckle up for an informative session that will empower you with the skills to model game-ready assets. Get ready to dive into the world of 3D modeling with Houdini! Get Axe file - https://siver.gumroad.com/l/lrnut Island generator tutorial - https://siver.gumroad.com/l/gdgkp Timestamps 00:00 Intro 00:27 Load Reference image 01:28 The Curve tool 09:03 Convert curve 11:35 Define main shape 24:55 Create middle metal plate 26:13 Subtract plate from main shape 28:42 Add in other details 29:26 Bevel/Chamfer plate 30:55 Match plate with eachother 32:35 Create top plate layer 35:19 Subtract from main shape 36:06 Add details 37:10 Thickness and bevel 38:03 Optional: Rough subd model 39:35 Merge and match 40:50 Create Handle shape 42:57 Define handle shape and grip 52:02 Merge and match 52:38 The bolts tool 57:38 Re-use bolt setup 1:00:20 Add unique value per object 1:02:57 Make Highpoly 1:05:12 Make Lowpoly 1:07:06 Final result and outro