Automatic Proximity Reactions in After Effects

Automatic Proximity Reactions in After Effects

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Automatic Proximity Reactions in After Effects
Get $50 off Motion Array’s Annual Plan here: https://motionarray.com/?artlist_aid=Oliviero_3293&utm_source=affiliate_p&utm_medium=Oliviero_3293&utm_campaign=Oliviero_3293 Big thanks to Motion Array for sponsoring this video! Motion designers, don't miss out—subscribe to their service using the link above for access to thousands of video and graphics assets. Download my free resources and tutorial files here: https://ollyos.gumroad.com Instagram: / oliviero_s TikTok: / oliviero_s Subscribe to the channel and drop a comment with any motion design topics you'd like to see covered next. Tutorial Expressions: INFLUENCE POSITION nullPos = thisComp.layer("NULL").transform.position; objPos = transform.position; maxDist = thisComp.layer("CONTROLLER").effect("Max Distance")("Slider"); strength = thisComp.layer("CONTROLLER").effect("Strength")("Slider"); dist = length(nullPos, objPos); dir = normalize(objPos - nullPos); moveAmount = strength * (1 - clamp(dist / maxDist, 0, 1)); newPos = objPos + dir * moveAmount; newPos; INFLUENCE TIME REMAP nullLayer = thisComp.layer("NULL"); distance = length(nullLayer.position, transform.position); maxDist = thisComp.layer("CONTROLLER").effect("Max Distance Time")("Slider"); strengthDist = thisComp.layer("CONTROLLER").effect("Strength Time")("Slider"); effectiveDist = clamp(strengthDist, 0, maxDist); timeStart = 0; timeEnd = 5; clampedDistance = clamp(distance, effectiveDist, maxDist); remapTime = linear(clampedDistance, maxDist, effectiveDist, timeStart, timeEnd); remapTime; EFFECTS ANGLE nullPos = thisComp.layer("NULL").transform.position; objPos = thisLayer.transform.position; angle = -radiansToDegrees(Math.atan2(objPos[1] - nullPos[1], objPos[0] - nullPos[0])) + 180; EFFECTS OPACITY: nullPos = thisComp.layer("NULL").transform.position; objPos = thisLayer.transform.position; maxDist = thisComp.layer("CONTROLLER").effect("Max Distance")("Slider"); dist = length(nullPos - objPos); opacity = 100 * (2 - 2 * clamp(dist / maxDist, 0, 1)); 00:00 Intro 00:38 Influence Position 02:40 Motion Array 03:50 Influence Offset 05:26 Influence Time 07:10 Influence Offset 08:38 Influence Effects 11:30 Outro