Atlas Master Materials Tutorial in Unreal Engine (Optimize Your Workflow)

Atlas Master Materials Tutorial in Unreal Engine (Optimize Your Workflow)

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Atlas Master Materials Tutorial in Unreal Engine (Optimize Your Workflow)
In this video tutorial, you'll learn how to create a system in Unreal Engine to extract elements from Atlas textures for your UI. We'll walk you through setting up the main function, converting coordinates and sizes, and integrating them into a master material. You'll also see how to automatically detect texture sizes and create dynamic material instances. Perfect for optimizing your UI design! Don't forget to like, comment, and subscribe for more Unreal Engine tutorials! Support my projects: https://www.fab.com/sellers/Vahid Discord server: https://discord.gg/eq3fnKGgZN Intro: (0:00) Overview:(0:20) Material Function:(1:47) Material Function Inputs:(2:06) Remap Value Range:(3:00) Append:(4:45) Texture Scale:(5:00) Texture Offset:(5:15) Master Material:(5:35) UI Material:(5:57) Scalar Parameter:(6:10) Custom Node:(7:20) Texture Object:(7:40) Texture Size:(7:55) Debug Material:(7:20) Texture Sample:(9:05) Material Instance:(9:45) UI Texture Settings:(10:55) Packed Texture:(11:12) Static Component Mask Parameter:(11:30) Texture Channels:(12:12) Icon Colors:(12:21) Blueprint Widget:(12:31) Icon Size & Color:(13:01) Switch Texture Channel:(13:33) Texture Format:(14:05) Ending:(14:15) Palm Beach by Peyruis / peyruis Creative Commons — Attribution 3.0 Unported — CC BY 3.0 Free Download / Stream: https://bit.ly/_palm-beach Music promoted by Audio Library • Palm Beach – Peyruis (No Copyright Mu...