An Introduction to Raylib

An Introduction to Raylib

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An Introduction to Raylib
Timestamps: 00:53: Prerequisites 01:44: Setup Raylib 03:57: Setup our Project 07:06: Code time! 09:38: Loading and drawing a texture 12:50: Creating the player 22:02: Flipping the player's direction when it moves 25:19: Map loading 31:01: Fixing a mistake with the Makefile 32:20: Collisions 38:17: Making a better hitbox 42:43: Outro Thanks for watching! Hopefully you learned something new from this video! I'm excited to talk about a library that I've been tinkering with for the past few months. The Raylib community itself is a joy to be around, you should check them out if you can! https://www.raylib.com/ Tools to download before starting: GCC (which comes with gcc and g++): https://gcc.gnu.org/install/ - Supplementary video for installing GCC on Windows (because it's really hard for some reason): https://www.youtube.com/watch?v=k6juv3mIr9o Make: https://gnuwin32.sourceforge.net/packages/make.htm Git: https://git-scm.com/downloads Raylib wiki: MacOS: https://github.com/raysan5/raylib/wiki/Working-on-macOS Windows: https://github.com/raysan5/raylib/wiki/Working-on-Windows Linux: https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux If you're on Windows and finding that installing make and gcc is difficult, I recommend looking into a package manager. Chocolately (https://chocolatey.org/) is a good, popular option. Source Code with more comments: https://github.com/m1chaelwilliams/intro-to-raylib Join my Discord: https://discord.gg/s5KeJupxQw Support me on Patreon: https://patreon.com/codingwithsphere Music from: https://www.youtube.com/watch?v=udGvUx70Q3U&t=245s