ADVANCED VORONOI fixes problems you didn't know about (UE4, valid for UE5)

ADVANCED VORONOI fixes problems you didn't know about (UE4, valid for UE5)

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ADVANCED VORONOI fixes problems you didn't know about (UE4, valid for UE5)
In this video I'm showing a unique way of improving the voronoi pattern procedurally, directly in the shader, so that it generates a distance gradient that fits exactly the cells shapes. In this way it is possible to run a simple threshold for edge detection and obtain a much wider range of possible materials out of it. I'm thinking about implementing this in Sunstance Designer or Shadertoy too, in the future, if you're interested (let me know in the comments or in my Discord Server). Previous Voronoi Tutorial: https://youtu.be/muUAks1i8BI Smooth Min&Max Tutorial: https://youtu.be/4SWQMVJ6a3M Discord: https://discord.gg/YvXq3t675Q Patreon: https://www.patreon.com/VisualTechArt A downloadable package of this Voronoi is coming in the near future, stay tuned :)