Adding Visual Variety to my Indie Game!
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[Slimekeep Devlog #56]
In this video I added tileset overrides to Slimekeep to help with visual variation and make the game feel more alive. I also added a few small things like a tip of the day NPC, as well as reworked the tutorial once and for all.
About me:
Hey, I'm BenBonk, an indie game developer who uses the Unity Engine. I've made and released many small games before on my itch page, though now I'm attempting to make my first commercial game, Slimekeep. Slimekeep is a roguelike, using a very limited color palette, similar to Enter the Gungeon, though with a few interesting mechanics, such as keeping slimes alive longer will earn you more money, and the ability to capture slimes to power up your slime pet. If you enjoyed anything you saw, please consider subscribing, as it really helps me out.
Music by Pieper Beats
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