Adding Floppy Physics Based Enemies To My Game

Adding Floppy Physics Based Enemies To My Game

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Adding Floppy Physics Based Enemies To My Game
In today's mess of a devlog, I add new weapons, new enemies, and new totally intentional features to my game. Lots of progress, and many bad jokes, were made. Play a demo of the game here: https://stevensstuff.itch.io/fps-game-demo-thing-again //longer description So yeah, devlog 2 of the still unnamed first person shooter thing. Last time, I added the basic gameplay mechanics and things like wall running. So this time, I expanded on them a little and added some new and very floppy physics based, procedurally animated enemies using inverse kinematics, ragdolls, and a bit of code. I also added some new weapons and mechanics like double jumping, and improved a lot of old things. //music used Vicious Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ some other royalty free music that I don't remember the name of //things #gamedev #indiegame #unity3d #gamedevelopment #madewithunity