Adding a customizable glow to you moon | Day Night Cycle In UE 5 | Part 3
The tutorial series playlist:
https://www.youtube.com/playlist?list=PL5Rt3cak7KNGhjhIWZtx9wCjBn7HXex-l
In this tutorial we will be taking the moon we made in the last tutorial and we will be adding a customizable glow to it. You can change stuff like the size of the glow, the sharpness of the glow, the brightness of the glow and the color of the glow. The glow can also be set independently from the moon, so you can create some really weird moons.
Assets used in this video (made changes to textures):
https://drive.google.com/file/d/1C30IH8dssAwuzCqXihNZSt__50OztGjg/view?usp=sharing
Moon texture by Gregory H. Revera:
https://commons.wikimedia.org/wiki/File:FullMoon2010.jpg
https://creativecommons.org/licenses/by-sa/3.0/deed.en
Stars texture by Solar Textures:
https://www.solarsystemscope.com/textures/
https://creativecommons.org/licenses/by/4.0/
Timestamps:
00:00 Intro
00:20 Adding the glow into the material
09:11 Adding a sharpness setting to the glow
12:22 Decouple the moon brightness from the glow brightness
15:45 Adding color settings to the moon and moon glow
19:35 Outro
Music used:
https://www.youtube.com/watch?v=F_XhVAUrOig
https://www.youtube.com/watch?v=etH9gcCkcwQ
https://www.youtube.com/watch?v=JdEbZ-3y85o
https://www.youtube.com/watch?v=mhtJ32UsSL0
https://www.youtube.com/watch?v=HR5xU2VzTfc
https://www.youtube.com/watch?v=C9VnJqyH5AM
https://www.youtube.com/watch?v=oBvLWD7Vt80
#ue5 #unrealengine #unrealengine5 #moon #glow #blueprint