Glory to Arstotzka. Today, we're looking at a bleak, yet heartwarming indie game by Lucas Pope, the Soviet-inspired document simulator Papers, Please. It's such a simple idea: take control of a border inspector examining immigrants' papers as they try to cross into your country, and denying them if their documentation doesn't match up. This simple idea breeds simple gameplay, but Papers, Please still manages to leave a huge impact on the player. How does a small game like this leave such a devastating impact on the player? Let's find out in my retrospective of Papers, Please. #PapersPlease #LucasPope #GlorytoArstotzka
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MUSIC:
Abandoned by Simon Pettersson
Afterimage of You by StockMusic
No Future by Simon Pettersson
Remembering When by Meditation Quest
A Love Like No Other by Star Crossed Lovers
Funeral by Simon Pettersson
Spirit of Light by Meditation Quest
Goodbye by Simon Pettersson
Perfect Life by Cinematic Music
All songs come from the AudioHero library.
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TIMECODES
00:00 — INTRO
01:12 — DEVELOPMENT
02:45 — GAMEPLAY
07:23 — AESTHETICS AND ATMOSPHERE
10:05 — STORY AND CHARACTERS
14:25 — ENDINGS
16:54 — CONCLUSION
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SOURCES / RECOMMENDED READING
Papers, Please Development Forums (https://bit.ly/2PPDOwD)
Edge Online: The Making of Papers, Please (https://bit.ly/2RsdGbj)
Gamasutra: Designing the bleak genius of Papers, Please (https://bit.ly/3eilSEn)
The Verge: Immigration as a game: ‘Papers, Please’ makes you the border guard (https://bit.ly/3nUNy5m)
Culture Mass: Glory to Arstotzka: Papers, Please and an Interview with Its Creator (https://bit.ly/3ujmOxJ)
VG247: Lucas Pope: “I’m kind of sick to death of Papers, Please” (https://bit.ly/3b1VEUs)
BBC News: Papers, Please: The ‘boring’ game that became a smash hit (https://bbc.in/3vI166G)