2D Characters in 3D Worlds (and how I improved them)

2D Characters in 3D Worlds (and how I improved them)

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2D Characters in 3D Worlds (and how I improved them)
The most overproduced possible way for me to explain why I think little paper guys in video games are neat. Credit for the SDF idea goes to my friend MorganLaK! Their links are below: ClassyHam recently did a writeup on how they recreated this effect in Material Maker and Unreal Engine, if anyone is interested in implementing this for themselves I highly recommend their writeup: https://classyham.com/Sharp-lines-with-Distance-Fields/ CG Cookie’s Normal Map video: https://youtu.be/oOOeV3IU2Yo Valve’s article on distance fields: https://steamcdn-a.akamaihd.net/apps/valve/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf Another useful article on distance fields by Joyrok: https://joyrok.com/What-Are-SDFs-Anyway My old friend Morgan who figured out the hard stuff: https://www.tumblr.com/morganalakay https://twitter.com/MorganLaK My socials (please don’t follow): https://twitter.com/JayTheDevGuy