[#02] THIRD PERSON SHOOTER: Character Strafe Locomotion (Blend Trees + Cinemachine)

[#02] THIRD PERSON SHOOTER: Character Strafe Locomotion (Blend Trees + Cinemachine)

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[#02] THIRD PERSON SHOOTER: Character Strafe Locomotion (Blend Trees + Cinemachine)
This video shows how to create a third person shooter character controller with strafing using blend trees and cinemachine. The blend tree is used to control the position of the player, while the cinemachine camera controls the direction of the player. ►Next Video: https://youtu.be/fB0P0C_3sPU ►Previous Video: https://youtu.be/CS7MudfyDzM  Assets used in this video: ► Polygon Starter Pack: https://assetstore.unity.com/packages/3d/props/polygon-starter-pack-low-poly-3d-art-by-synty-156819?aid=1011ljjCh ► Standard Assets Characters: https://github.com/Unity-Technologies/Standard-Assets-Characters *** Share this video *** https://youtu.be/_I8HsTfKep8 ********************** *** Subscribe *** https://www.youtube.com/channel/UCjszZMwnOW4fO5VIDU_Wh1Q *********************** Follow Me: ►https://www.patreon.com/thekiwicoder ►https://www.instagram.com/thekiwicoder/ ►https://discord.gg/dX4trAG Thank you!